yes thats true @zetheros I feel it through the work. Basically 70% we are doing stuff they dont want to do, such as retopo,UV/udims ,baking with a lot of constrains. While they do sculptings and texturings, all that cool art stuff. We do like 30% art .But its decent salary and nice working time. But when people feel burned…
I don't like to spend more than £30 on a game, really. £25 for most of them seems fair. I think I can safely say that there is no game on the market that I'd consider being worth more than £35, tops. With 90% of them not worth a penny over £30. It's why I wait for the PC versions of games most of the time, as they're…
Adjusting the curves of your animation gives you the ability to fine-turn your motion to suit your needs, and drastically change how the points move in 3d space to give a much more fluid and organic look instead of "computery" linear movement. See also: [ame= http://www.youtube.com/watch?v=G67wkgmC_Ck]Pop & Lock[/ame]…
I'm not necessarily aiming for smaller studios; I'm aiming for wherever the competition and skill requirements are the least intense, LOL. I just want a job. I can create 30-hour pieces if that's what it takes; I just want to use that time as effectively as I possibly can - I don't want to spend 30 hours on something that…
Become a Job Fair Exhibitor at SIGGRAPH 2013! Take your place among the leading companies in the computer graphics industry. http://www.creativeheads.net/siggraphLanding_nx.aspx The Job Fair is absolutely the best place at SIGGRAPH 2013 for Employers to recruit top talent in the creative industries and for Job Seekers to…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
This guy is advocating that indies should clone games in order to be successful and grow. It doesn't really matter if he's a small business (if you consider 30 people small, http://eastsidegamestudio.com) or Zynga, that attitude certainly isn't helping the industry innovate and grow. Sure, he's employing 30 people, but…
Hi Polycount Would it be possible for anyone to have a look at my art portfolio, My main goal is to work as a 3D Artist in the games industry or in creating miniatures for table top games/3D printing. I’d love feedback on whether my portfolio is strong enough for Games or Miniatures, and which direction I should lean…
If you're normal mapping you probably aren't making an indie game. Unity + Blender + Gimp is a good free way to bash out iPhone games as mentioned above. Unity Pro would remove the splash screen and give you lots of other options, it's well worth the $1.5k Personally if I did release a popular iPhone game built in 3D, I…
Subdivision sketch: Basic tubular frame intersections. This is a visual quick reference for segment matching when joining offset cylinders. The cylinders in this example have different diameters but it still works when the diameters are the same. Note the subtle changes in segment count and loop routing as the cylinders…