https://plus.google.com/hangouts/_/404a196fad3386e4e4188637db17b5fe684f13df# Watch me flail and cry trying to figure out how to make cartoon looking hair versus sculptural.
I have been playing around in Substance Designer for a bit now ,and I wanted to start to organize my workflow and progress. And what better way then starting a thread? For my first project in Substance I wanted to tackle the cryo-pod scene from the movie Interstellar. This is the main reference I have been using as my…
I wasn't gonna make a new thread but I couldn't find an existing one and it was getting really really frustrating. So here is my cry for help. Two issues I'm running into trying to retopo my model so I can create clothing. #1: For some odd reason sometimes the vertices I place just don't seem to connect. It seems to work…
again not something that needs to be "implemented" in code.. we do this, its part of the rig, no programmers required. its just a matter of is it important to your game. crying eyeball tear tech is great for a game that involves you doing tons of crying and twitchy eyeball movements close up in a camera.. but the reason we…
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
I'd have to agree on the brick walls, you're very unlikely to find such a wall in an interior, especially since it is supposed to be an apartment (ever hear the walls being too thin in that you can hear the neighbors every move^^) I think something more along the lines of drywall would work better such as this for an…