Finally found an image that I was looking for earlier and that I wanted to share here : a very cool character design and render by Pascal Blanché. This is from 2002, and was done with much less resources than what we have access to today especially in terms of rendering speed and power. Yet the artist managed to make it…
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
Ok, I'm gonna answer my own question here because I believe I have found the answer. It seems there isn't any clear information that I was able to find on the subject. I have looked in the forums here, pixologic, and keyshot along with general google searches. It seems once the programs are closed, the link between the two…
I've tried exporting the object and applying the vertex colors again in a new scene. Looks like there was an error with that particular scene and it wouldn't apply the vertex colors properly. Not really sure why it caused it though. Thanks !
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle. Requirements: - Must have experience with 3ds Max, Maya or Blender- Must be familiar with a physically based workflow, preferably the Algorithmic Suite.- Must be familiar with Unity 3d (having some knowledge of…
I'm looking for a mid-senior level Unity developer with strong c#, GPU programming and shader skills to help bring a VR (stereoscopic) project together over the next couple of months. There are a number of tasks that need completing but the initial task is the following: Overview:We need a system that can switch between…
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…