If you want to reset xform with out fucking up your rotation: create a box align the box to the problem object using only rotation and position convert box to editable poly attach problem object to box select box in element mode and delete now your problem object has its scale cleaned up but retains its rotation and pivot.…
are all the objects separate objects or are they joined into one edit poly? Max has a much better time if things are separate objects. The reason for this is simple, adaptive degradation operates on an object level not sub-object (element, poly, vert). Also do you have the viewport texture settings cranked? Match Bitmap…
Actually, the script at which i am working aims at selecting a particular set objects in a given scene and apply smooth on them through the "polySmooth" command. I want the script to have functionality of listing objects on which smooth was previously applied and apply smooth on rest of the objects(leaving previously…
'Collapse To' works on a specific modifier, by nature it can't really work on multiple objects. If you're trying to collapse multiple objects to a specific class of modifier you will have to change your logic as modPanel.getCurrentObject() returns a specific modifier, thus it cannot also exist on another object. Instead…
Hi all, I'm new to the polycount forum - the quantity and quality of information/tutorials available here is great! Loving it! I've been working in 3D in the film industry for a few years so I know my way around 3D packages but have a few questions regarding shading and texturing and how these areas translate into games,…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
So is there a way currently to mass change import settings on models in Unity. I have seen various threads on the subject and the people that answer link some script but there's no discernible way to actually run the script without running the game. I don't believe Unity can re-import objects or change the settings for…
never happened to me,- though my suggestion would be: select the objects you want to export, then shift+drag copy them and then finally export that copy. Delete the copy objects from your scene and continue with whatever. At least I write my exporters in a way that they create a temporary snapshot mesh of the model I want…
Hi everyone. I have a second UV channel for each object in my scene for light mapping. I'd like to combine all the second UV channels for each object into one UV Map to lightmap my whole scene. I know Maya has better options to copy UV channels within the UV Texture Editor, but what is the best way to get different objects…
Hey guys. After working for sometime in UE4 I now wonder if some of it's features are exist in Max. Since I have no expirience in scripting (I plan to learn it soon) I hope someone already made it before. 1. Snap object to the floor. I found this script http://www.scriptspot.com/3ds-max/scripts/move-to-surface which is…