Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I've been working on a sidescrolling platformer level to add some higher quality stuff to my portfolio. I've been staring at this thing so much, I'm beginning to have trouble seeing what could do with improvement. Here are 2 of the trap rooms. I'm sorry for the lower quality screens for the lava room. Better images for…
I hate open file dialog in max , It's ancient from around windows NT with always wrong files sorting and extra headache . So I usually just drop an object to viewport. Is there a way to make it keeping its world XYZ position ? It seems random when you drop a file vs do proper import.
Some new updates, I've done some more to the lighting, increasing the contrast of the shadows mainly by dropping the bounce to 1. I also turned them into cooler blue hues instead of mauve/purple. Also played with the sky box gradient to add in some more cooler hues. Thanks again Endfinity Jon for the great crits :) . I…
You need to flush out your environment art way more, cause as they stand, they are a bit plain. The table set is the only real finished looking piece for enviro stuff, the others seem bare and unfinished. More environments and less stand-alone prop pieces (and ones that are not mental-ray shaders). In fact, you need to…
Do you want to crop the images and get rid of a few pixels? Or squash it down and resize them using something like Main Menu > Image > Image Size? The Crop Tool shouldn't resample unless you specify a height width or resolution, then I don't think it has any options for what sampling method to use. So if you're going to…
awesome work bro, just wanted to point out a small typo, "Sillies are small porops, that are fun to do on a sunday afternoon. These are mine." im pretty sure "porops" should be "props"
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
You're almost there, you just need to focus down and really refine your portfolio. I would say do environments for now (you can become a character artist in the future once you're in the industry) I think you should 'flesh out' your 2 environments and made them substantial pieces of work. The ramen shop is crying to be…
Thanks for the feed back and words of encouragement guys. I'll keep going and hopefully my next few characters will show some clear signs of improvement and get me noticed. I'll also start with some props..some simple stuff at first and then see what happens. I really enjoy making characters but I'll give the props a go.…