My degree didn't get me my job, Polycount did. ergo: Polycount should give degree's :) a few other forums helped but this thread isn't at those forums ;)
No UDK for Android yet :P @OP, What kind of polycount limitations did you stick to on your characters? Trying to figure out the polycount budget for our game now..
Here are some things I found in the Polycount wiki: Unwrapping a sphere Polycount forum thread, good methods for UVing spheres. For sphere modeling tips see Sphere Topology.
Cankles? She's almost sporting Thankles. Great job Pior. At that polycount I'd be tempted to poly in the line of the collar bone. This smacks of a Polycount challenge - a 2006 Street Fighter redo.
Also, maybe we here at Polycount should be more excited about Quake Zero. Maybe it will be the return of the PPM? Let's hope the polycounters in attendance at Quakecon get some info.
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
Hey polycount Im a game art student on my final year and this is my first time posting on polycount! This is a character im working on for my portfolio and also a group project. Constructive feedback is very much appreciated!
Here's a link to the Polycount page that has info on embedding images. Scroll down on the linked page and find all the details. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions
Guess its time to open up a new facebook account. (Haven't used facebook in years..) Will be there, with a free polycount shirt for one lucky polycounter!