I have finished the Gargoyle that I made for the UT3 "The Crucible" mod. High Poly: The idea behind is is that a stone structure is under his skin that is pushing against his skin and flesh and also breaking through it at a few places. The wings are more of a stone skeleton which could be used as a weapon because clearly…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
First of all thank you so much for your answer. I really appreciate the time you spend to write this great review. I am grateful. I did not want to make it generic dragon that's why I went for the buffed human chest. So that's a compliment rather than a critique for me.I want to make it more humanoid -if that's the right…
Asset-focus aside,as Computron pointed out earlier what I am looking forward to are advances in lighting and shading from a fidelity perspective. Sure it would be nice to make our assets look better, but assets look pretty damn nice already (in general). More accurate and physically-based lighting & shading solutions have…
Good start. The first thing that stood out to me as flawed was the mouth. The top lip looks very sharp, and the overall way the lips and surrounding area bulge out looks a bit off. It's a tough area to find a good balance for. I would have proportioned the jaw line differently. The vines going around the body don't quite…
Improvement in the wood on the beams for sure! I do not think you have changed your sculpt for the bricks or the top tiles, as the top tiles still feel like they were sculpted and then condensed and squished into place. As for the bricks, I am not sure how you intend to approach them for the low poly, in either a modeled…
Ya I took another look today and totally agree about the 2nd image. So I re did it... Also, I think I lost some of the subtleties from the sculpt. That's something I'm working on pushing, less subtle more bold! I can definitely see I should push that even more as it seems you lose quite a bit when doing normals. I think…
Oh man your feedback is really exciting. Thank you very much, Owls. - I had a tough time with eyebrows + lashes, but I'll go dive back in, your changes are too motivational. They push her character a lot. It pushes into a different direction than what I was aiming for, but your paintover instantly gives me a much more…
Yes I should have done that Dx I mostly research fantasy animals, do you think it's anatomy is not very cat-like? I wanted to make the legs thick, but does it not look right? Sorry but I don't understand what you mean by "influence proportions and stance to make it express what you want" Could you please elaborate? Yes I…
Education is what you make of it, and what you take from it. If you expect it to land you a job and teach you the things you need to know to become a competent artist you will fail. If you attend with motivation knowing you need to push yourself and realize that your education is a tool and stepping stone to your career,…