Maya's orthographic camera's can go wonky sometimes. Try selecting the top camera in the outliner, then zero out the transforms. Then you can move the camera back up on the Y axis so it's above all your scene objects.
I come up at awesome video on youtube. How does it made this all transformation, [ame] http://www.youtube.com/watch?v=J_OOZx7k52Y&feature=related[/ame]
A few things I regularly do in Blender but never figured out how to do in Modo Indie. Maybe someone could correct me if I am wrong 1. Face weighted (rotated) normals . There is just a button in Blender and in Modo I heard it's a 3d party script not working in Indie 2. Normal Theft , or attribute transfer . UV transfer etc.…
There is no hierarchy in Alchemist at the moment so it's not possible unless you would embed the transform controls in your material in the first place.