"Can I focus exclusive on the modeling process or will this really hurt my employable qualities for studios who seem to want one artist to create a complete asset from start to finish?" Yes and yes :D Sure, you can concentrate on the modeling only part, but it sure is way more comfortable for a studio to have both rigger…
Hello! We are working on a 3d turn-based roguelike, Jupiter Hell ( http://jupiterhell.com ) that will be coming to kickstarter soon! The game is a classic roguelike, spiritual successor to Doom, the Roguelike ( http://doom.chaosforge.org ) but with modern 3d graphics and a focus on deep replayability. We are currently in…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Thanks for your input, this is not the first time modelling for me (im just new to digital 3d), I went to a traditional woodcarving school and made quite a lot of anatomy sculptures as well as nude drawings with live models. I agree that the A-pose with wider stance looks more grounded compared to the narrow feet. I…
Bombshell: Will do! Back from a trip which means more 3d! I'm starting to reach that pleateau so I'm trying many different things and approaches out to counter that. I've been reading up on rigging fk/ik as well as simple face rigs (assigning drivers). Makkon was awesome and gave me on of his models to rig (still rigging…
This is on Blender 3.6 using Auto Rig Pro. I have tried changing rest poses, adding new bones for the IK to target, adding constraints on the IK bone, retargeting on a Mixamo rig and trying to target the IK onto that, and none of it has worked.
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Tactic Studios is looking for a talented technical animator to join our team and create functional and easy to use character rigs for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. A successful candidate will be a skilled and motivated individual with strong technical skills,…
Low Poly Head and Hands only. No body. Head Model: The head should have a rigged mouth with a bone that opens and closed the mouth. No other rigging is needed so please only rig the mouth. The head needs 5 blend shapes for the eyes. 1. Look Left 2. Look Right 3. Look Up 4. Look Down 5. Blink The head should use it's own…