Started this little guy today after a long year away from Polycount (mostly due to working on a game hardcore). Anyways, within the last year or two I've found myself drifting toward the more realistic side of 3D, which, don't get me wrong, is a wonderful and tedious area of 3D i love! But in that, I've found myself…
So I've been practicing handpainting textures to low poly weapons. Now that I've finished the texture and model to a point that I'd like to see it in Torchlight 2, I've gotten in massive problems. I use 3ds max to modelling. The problem is that when I try to export it to Blender for sizing, 3ds max says "Object x has…
The blade looks good on the sword. The grip could definitely use more love, give it some leather straps, etc. Lighting could also be baked in more into the hilt. Imagine trying to wrap your actual hand around the gun hilt. You'll see that your wrist gets blocked by the placement of the stock and butt. This is bad. I'd…
Ah Darcy good to see your stuff on here. Congrats on graduation. Your smart ass comments will be missed in class next quarter. One more for me and I'm out of here as well. Anyways back to the model. Looks like you have some good feedback on here so far. Some suggestions from me... -Try Poops suggestion on the holsters on…
So me and my colleague are thinking about getting this because we are pretty behind on art (we still roll with diffuse textures and vertex lit shaders atm haha). But we do have some questions, right now all of our stuff is handpainted, and we were wondering if we could drop in a hand painted diffuse texture, and then use a…
^ thanks. i deleted bunch of stuff from each category, and i'll probably throw away few more pieces since the more i look at them the more issues i see. Recently i added a new prop, this time diffuse only: and also a new environment concept: http://files.shownd.com/b/k/a/bkaczmarek/uploads/large/2313265.png now i'd like to…
Ok exams are done! ( at least I hope. I will know on monday if I'm free. If not I don't know if I will be able to finish it in a reasonable time frame :/ ). I started today. And thats what I got. Sculpts are rather early wips. It's a modo render. I will probably use Unity for this one... I don't know if I can pull it off…
Thank you very much for your Comment Cglewis! Yeah, you`re right. I`m not really happy with the Deamon either. The rendering with a glow shader attached to it looked pretty nice but in the viewport (and maybe later in Unity) we lose a lot of Detail and everything blends together as you said. It definitly needs some more…
Ohhh man, I still have all of my art crimes against humanity on my hard drive, might as well share a couple. Might not be for the faint of heart. One of my first attempts at a head from 2011 Another one. Posting this actually kills me a little but I guess its good to let it out. This was the moment I realized I needed to…
RAWTalent - Thanks man! I hope it helps on your handpainted textures journey! That was one of my first attempts at it and I found it to be really difficult! Lonewolf - Hell yeah man! That means a lot coming from you. I am always drooling over your hard surface. And I really dig the new site ;) Piesandbombs - Thanks man…