Hey Stosh, just googled concept art for Trine. You can find it here: http://www.blogcdn.com/www.joystiq.com/media/2010/06/trine2environmentalsewers1920x1080.jpg You should do it, I bet it will turn out great :) Thanks Urgaffel, don't get your hopes too high though, I've never done anything hand painted before so this might…
My best advise for you is stop trying to pump out stuff fast. It works great if you know what you're doing and you have a good workflow. But at your level you really need to go back to the fundamentals and stay there for a while until you get it. Tons of other people have said it before, I dont get why you wont listen if…
Hello all, I'm currently working on making a hoverbike. I finished the High poly version of it, so it's ready to be baked down ;) But i'd like to get some feedback from you guys on how to improve the design of this hoverbike. Are there things that will give me problems if i want to make a normalsmap from it, are there…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
You're likely not going to get a definitive answer. It depends on so much. 1st person, 3rd person, top down, mobile game, art style etc. Just use the amount of tris you need to use to maintain the silhouette that you need, giving more geo to areas you want detail maintained while avoiding glaring faceting.
I watched a video that was posted in one of the threads here, and it was basically a valve representative talking about the game economies and how and its effects. He mentioned that initially, the chest system in tf2 was flawed and caused the community to hate valve because when you open a chest, you spend $2.50 however…
You're getting the jaggies because of the lack of divisions for tessellation. It still requires a lot of tris/vertices to get smooth results, but even with a good amount, you'll get some texture stretching in the areas where it was displaced. For the heightmap, especially for bricks, I'd just do what you had originally.…
I was in the same boat as you a while back. I see this as the path of the artist. Let me lay it out for you so you can see where you are on it. -The artist's path starts as a child, and you like art so you draw a lot. -As you get older, you are better at drawing than your friends and that gets you attention, so you draw…
Hey guys! A little bit of writing about feelings and stuff: At first I took some of the criticism quite hard and to heart. I guess I didn't anticipate the difference in feeling between getting crits on something you're currently working on and things you hope are good enough already and good enough to land you a job. But I…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…