Closing this thread. Polycount is not your blog. This is not even remotely related to game art. Please read the Info sticky. Information About Polycount & New Member Introductions
can you show wireframe/uv layout? looking at the polycount it certainly looks pretty high for a game object. also measure the polycount in triangles instead of quads.
[ QUOTE ] only 581 posts till I can be a polycounter too... [/ QUOTE ] When you get there you need 2000 to be a polycounter, its a neverending struggle
I'm the last one still standing at "Polycount" Come back to Polycount everybody, it's lonely there! http://www.nationstates.net/cgi-bin/index.cgi/target=display_nation/nation=dottie
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
Hey Polycounters! This is my first official thread at Polycount and I'd love to collaborate with the talented people here to make some items for the Dota 2 workshop. As a start, here's a wand for Rubick. I'm open for feedback and suggestions!