Hey Guys! Over the weekend I decided to brush up on PBR and create some shaders from reference!I tried not to be too generic with it and add a little visual interest at least :P All of these textures are tileable too! Looking back there's things I would've done differently, but I'm sure this is the first of many. Cheers…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…
This is not the first time I created a heightmap modeling but this one was pretty fun and tough. This one is made 100% in Substance Designer and rendered with a simple plane in Marmoset. Please tell me what you think! More at my Artstation: https://www.artstation.com/artwork/3d81Gm
Can't seem to find any tutorials on making a pearl shader without having Vray. This is the look I'm going for This is what I was able to come up with with a falloff, noise, and reflection map. The blue/green is based off the concept I'm needing to match. Thanks!