Hey mates. I am very new to UE4. Just cant get a damn SSS going for a simple character model and I couldn't find much about it around except that it only works with a single point light and fails with spotlights around. Any experience tips tricks from where to start ? Here is how it looks now: How it supposed o look:
Excellent improvement! Love how you took other peoples advice and started working on this character. Everything lookgs great.Make sure you check out as many tutorials as you can. Some popular ones would be i guess, im sure you already have checked these out... 1) One from pig (where he talks about deformation ) 2) Smalls…
I'm collaborating with a friend on some scripts for 3ds Max (tbh he's doing most of the work, I'm just testing and offering crits!). I'm wondering how others are prepping their UVs for baking? I make all my unique UVs first, then I mirror the model, and duplicate any parts that will have overlapped UVs. Then I pack. I like…
Hi guys, this is my first rodeo in retopology, and I'm very lost. I've sculpted a high poly, and now I need to make it less dense so I can easily rig and animate. My problem is that I don't know how much detail should be retained. For example, my little guy has raised spots on his skin. Should I make a circular edge flow…
Hi. Lets say i have modelled antennas of the insect and i want to make them thinner or thicker. In Blender for this i can simply hit Alt+S and it will proportionally scale them inside or outside (depending how i drag the mouse) without changing actual size of the antennas (so just the shape will be proportionally shrinked…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Hi all, though I am not new to 3Ds Max, I never had any need for hi poly stuff, or more complex normal maps as I was only doing quick arch viz and stuff (majoring in architecture not 3d stuff). However I watched a couple of threads here and started improving my Max knowlage. So... I would really like some advice on:…
How essential is the PBR theory if I want to just get started on texturing on low poly characters? Is it something I can just pick up along the way, or must I have a thorough understanding of each model to be an effective texturer? I figure it goes without saying I'll be missing out on some advanced concepts at…
Hello everyone, Trying to create a quasar of sorts for use in the skybox, but it's a little flat at the moment, so I thought I'd add some swirling clouds of mass to create some more depth. Now the problem is I need something along the lines of -this example on the UDN- "This is the result of using a point attractor in…
Yesterday I completed a "24hr challenge" and my end result was a green lantern power battery sitting atop a column. Pretty basic. Now that its over I want to do more like having energy flow from the inside where the ring is charged. How would I create something like the images below with max/vray? Or is this something I…