Hey mates.
I am very new to UE4. Just cant get a damn SSS going for a simple character model and I couldn't find much about it around except that it only works with a single point light and fails with spotlights around.
Any experience tips tricks from where to start ?
Here is how it looks now:
How it supposed o look:
Replies
You also can't have any metallic bits for materials that use subsurface profile shading, so you should make sure to have a separate material slot for all your armor that's made of metal.
Welcome to Unreal Engine
But there are tons of other issues you should focus on even before that.
- everything is blurry
- the beard doesn't blend with the skin at all
- the facial structure looks mushy and improvised, you should definitely focus on anatomy
- the eyes stick out, they are off scaled and not shaded properly
- the cloth doesn't look like cloth, not on a sculpting level and also not on the shading, why is it so glossy?
- the textures are basically just one color + shading? if not you should definitely work more on them, because right now it looks like that.
as before with the realtime GI you are searching for a technical solution thats just the tip of the iceberg. While SSS is a nice to have here, and definitely great for skin, you should concentrate on cleaner sculpt, models and textures before you try to find a technical solution that will only slightly enhance your art.
It seems like you are trying to use technology to shortcut around the foundations you will need, no matter what.
And before you tick out again, i am perfectly calm, just stating the obvious
I am focusing on form on my studies. In fact instead of here if you can leave a few crits here I would be more than happy to comply since I am just at the sculpting process only. I want to improve myself everyday.
http://www.polycount.com/forum/showthread.php?t=143814
Thanks for your care and crits.