Neo_God > Gauss > MoP Thought it'd be a cool idea if the previous iterations of the concepts were linked in the "from > to" chain, so you can quickly see the progression.
The Junior Video Designer’s job at Antimatter Games is to assist and support current video staff with projects, by managing footage, creating shots, working on edits and designing graphics. To this end the Junior Video Designer must be able to digitally create videos to a high standard, with a focus on the production and…
The Build/ Release Engineer assists the Dev Ops team in promoting the efficient management of digital assets to ensure their integrity for our games in development. Under the supervision of the project’s lead programmer and producer, the Build-Release Engineer manages build processes; file storage and software…
Working on student game, using Maya's vertex color painting to make assets quickly. Models look fine fine in Maya but become blurry or else weirdly triangulated in Unreal. Anyone have experience with this?
Mesh Contrast is a modifier for 3ds Max that enhances the details of 3d models. It allows you to quickly add contrast to whole models or to highlight only some specific areas. Get it from https://mariussilaghi.com/products/mesh-contrast
I'm calling the rider finished now, spent a long time playing around with various proportion adjustments and settled for this. Now I hope to get the cat finished up quickly.
With the latest versions of WW, there comes a new video on using Hull Helper to quickly build collision hulls for complex geometry. https://www.youtube.com/watch?v=dpGmKvYZkbE For a more generic discussion on hulls, see Collision Hulls in 3ds Max for Source.
Shifted from the other thread for your convenience. "I've seen what I was, I know what I'll be. I've seen it all, there is no more to see!" One that'll either go really quickly or keep peopel guessing for ages I reckon.