Hi there! Here's my latest work, a procedural palace ceiling material made entirely in Substance Designer and rendered in Marmoset. It's based on a 16th century ceiling from "Palau de la Generalitat" located in Valencia, Spain. The aim of the project was to get a better understanding of shape creation methods inside…
Hey guys, it's my first thread on here and i've been working on small low res game weapons the past few weeks on the side. I used the Xoliul Shader for all of the 3DS screen grabs. The concepts taken from warmachine or darksiders. If you could give me some opinions / critics that be very appreciated. July 1st - June 18th -…
Havok has asked that we extend the deadline of the MINI-GOLF contest so that all the wonderful entries in development can be completely finished when submitted. As always, if you have any questions regarding the competition, be sure to ask them in the official Q&A thread. This contest starts January 20th and ends February…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
Well everyone was down for another meet up last time we met, so lets do it. I was thinking this friday (Nov 7th) @ 7:30pm at the same Mexican Restaraunt http://www.eltoreador.com/ We can meet somewhere else if no one wants to go there. That's just my suggestion. So far me, Vassago and IronHawk are on board. Who else wants…
Haha I have the mostly the same stuff installed by default when you get Maya/3DS but it's still funny how they put so many crap in there where you really question its utility.. I mean: ''Autodesk Genuine Service'' ?? Lol wth is that. License service? FBX review? Is that all really necessary??
Thanks for all the feedback. I decided to just take the hovering animation and improve that as I had a few other animations to do and not much time. Here's the latest on it. I have until the 4th of December to do any more improvements. I'll also post the other clips I have shortly. https://vimeo.com/246781023
Ok last tests here i promise, i just bought Substance Painter and seams to be such a good program so i did a few tests, after this i`m gonna texture it properly, so C&C are welcome... First 3 images are from marmoset, the 4th image is from Substance Painter viewport. Thanks
Thats another reason to go with warmachine, less pieces, less cost. They're often bigger and easier to paint if you really do like painting you can take your time and not get burned out on the 4th of 40 units left to paint. I haven't played space hulk in forever, man that would be fun.
Great news, the Contest has been extended based on contestants requesting more time. We've agreed to end the contest by one week. The new END DATE is MAY 4th @ 11:59PM PST If you have already submitted feel free to refine the entry and resubmit! Otherwise, we'll see you at the end of the contest!