Plain and simply, most people here have a passionate hate for flash-based image viewers. and its understandable. its slow, annoying, and prevents your work from showing up as good as it can. ie: if i dont stop moving my mouse for at least five or so seconds, the flickr bar will block the information and images at the tops…
ok so I know you havent gotten down to doing any lighting yet, and I know that this is a busted garage/warehouse/basement interior setting, so maybe this criticism is off-target. but just be aware that every one of your screenshots is pretty much solid 75% grey. If you bring any shot into photoshop and apply a gaussian…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I actually really dig the front building. I get the feeling it used to be something else like a church, then it was converted into a warehouse. It is also great the way the window frames are intact and the walls around them have fallen. This proves the building is made of different materials. When buildings have history…
I think everyone probably has their own Star Wars story from their childhood. My childhood version was back in the actual 80's (yes, I am a dinosaur now). I think I was around 6 or 7 when we saw Return of the Jedi in theater. I had also seen the first 2 on VHS and was hooked on those amazing stories. Star Wars action…
Hello! :) Awkward-Games, a company three of my friends and I created, is looking for concept artists and 3D modelers to join a project named Worlds at War (WaW). What is Worlds at War? WaW is a game that blends classic RTS strategy with FPS action in an intense multiplayer environment. If you'd like to read more about how…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
Here's another update. I've been texturing the Tar-21, still have quite a bit to go but I thought I'd throw what I've gotten done so far. Any comments and crits are welcome! Thanks!!! [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
EDIT: Thanks for the many, many suggestions everyone. I can't say thanks enough, you've given me a ton of options to work with! I'll make sure to post up my results soon :D Hi, I'm trying to figure out the best way to do an AO pass on a low poly (7000 tri) star wars ship model. A Z-95 head hunter to be specific. I've used…