Hi all, I finished an entry recently for Ludum Dare 48 hour game making compo. I'm a bit hesitant to post cos it's pretty rough around the edges from a technical standpoint, but on the other hand I'm pretty happy about what I got done in the tight deadline (remembering I had to code the game logic too). Anyway, for those…
I also found slowing down the existing videos helped a lot too, especially the "nDo2 workflows #1 Creating hard-surface designs" video, and turned off the volume. I reaped a lot of information from that video doing that, but i had to watch it many times. I use Freemake video downloader to download certain videos off of…
Holy crap that's way too long. So right away, your camera breaks the 180 rule quite a lot. https://en.wikipedia.org/wiki/180-degree_rule Basically, if you have blue on the right, and orange on the left, the next camera shot shouldnt have blue on the left and orange on the right. It's disorienting. Think of Lord of the…
Hey that's pretty cool, especially if you're still learning! :) I think some of your elements are a bit hard to read. For example the lamp in the middle left of the of the picture seems flying and it takes me time to define what it was. What is the grey/blueish things on the foreground? The pillar on the right looks like…
I think right now, the buildings are generally quite thin and tall. For guidance, I'm looking at the 6 windows in the 2nd building from the left. They have (according to the width of the door) at least 20cms apart. About that. In the ref, there is a larger space there, at least 80cms. I'm using that for scale. Also, the…
Hi all, First of all, I want to apologise for probably asking the same question you've all heard a million times over! I am a blank canvas, completely fresh to the industry and the art world! I have stumbled across a bit of a fascination for the 3D world and designing and exploring my creative side! I was wondering if…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
Hello @Joaole , Could you provide us with some more information? Firstly, Does it crashes in any scene? or just the one you are working on? * You can test this by going to our library>Scenes> and select the 'Bake Widget' Try baking this scene and let us know if it still crashes. If it's crashing just with the scene you are…
Theres too big of a gap between the weight of the hammer at the end, where he can barely lift it and the ease with which he handles it, especially how fast he is able to stop it. The most weight and needed energy will kick in to get this hammer in motion and to stop it (Think inertia). In the first animation he stops it in…
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…