Next on the line - diesel generator and accompany canister. Got a bit carried away with details, but i really wanted to authentically portray functional mechanism.
Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
Located in the heart of South-Western Ontario, Digital Extremes is dedicated to making AAA quality games (3 AAA titles currently!), with the best and brightest talent available. Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has been named as one of 'Canada's Top…
The 3Ds Max 2018 release seems to have almost no new functionality and not even bug fixes. They did not upload videos to highlight new functions. The 'what's new in 3Ds Max 2018' is laughable. I had a little bit of hope with the great Nitrous performance of 2016-2017. But Autodesk seems to have laid off the entire Shanghai…
Hello Community, I am an UE4 Programmer with some Artistic background, after some time I decided to work on my own Horror Game, I really love games and I want to start a real project which can grow with your help! This is what I have so far and I would like to go a lot better with the Graphics and this is the point where I…
Dark Storm The Dark storm team is currently looking for quality talent in Character Modeling. You must know how to fully unwrap and texture them as well Required Skills (Any or all) 3ds max, maya, Zbrush, Blender Website: http://adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming Payment: Payment…
Hello Polycount, NetDevil is currently hiring level designers for an exciting next-gen game. Here is the job listing. More information on NetDevil can be found at www.netdevil.com Thank You! ---- Level Designer Position This position will be responsible for producing levels for a cutting-edge, innovative FPS-style game.…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.