Name all your images. Don't use Screenshot 01, Screenshot 02. ... Name them 'Colt Wireframe 01' or 'Mustang 2005 Clay 01' You can also put your name in the image file. Like 'Kudrnac - Colt Wire 01.jpg' Slap your name and email/website on each image. Pick a corner. And get yourself on to every single one of those images.…
hey man, nice work you got here, I really like that last image of the small compund area. I think you can add more details here and there specially inside the train(second last image), the lighting inside can also use more work. but nice work over all. Just needs more debri and set-dressing and it can be awesome. this is…
I was working on this velocirator a while back for a school project, and now Im about to revisit it to improve it. So I would LOVE some feedback on all the things I can make better. Its now about 9,7k tris, and Im hoping to reduce that. Its using a 1024 and a 256 for textures. Renders are Maya viewport. New image: Old…
Hi, I'm currently practicing PBR and learning an efficient workflow of using photo-sourced images for PBR materials. Apologies for my noobness; I'm reading over a few different written sources. Am I right in thinking that ANY photograph I use must be corrected by; using a linear SRGB file type Equalising the image removing…
It's really about your intended audience. Demo reels are fine for show-casing your work and let you dictate the pace and presentation, so they're ideal for academics and casual viewers. Recruiters, however, want to set their own pace, whether quickly flipping through images or concentrating on a single page to analyze…
My method isn't great, but it works. Sort of. My reply: I've tried various methods or preserving the edges, and removing the detail. THe best seems to be Duplicate the image Smart blur Find edges Ramp the levels up to get more contrast Use the black as a selection mask to copy information off the base image - select by…
So I have "understood" my 2 issues here: Issue 1: Normal Map unpacking My math was right, but my image file color space setting is wrong: at some point during my experiment, I have changed the texture file's color space to linear and turned "use alpha" off. Since my normal RG is stored in image's GA channel, half of my…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…