Hi there! Our small indie team is looking for a 3d character animator.We need a person who can create A-B sync animations for two characters in one scene.We are working in UE4 and all our characters are skinned to standard skeleton, so you don't have to rig or skin anything, you could animate everything with a standard UE4…
Hello there, I'm currently participating the Rising star competition. The brief for character artists includes two characters from the Unreal Tournament universe and I've decided to go for the female Necris. We've been supplied with some concept art. SOURCE In therms of lore the necris are undead humans brought back to…
This is about characters which will be rigged and animated later for games/tv. Do you build a low-poly base model with correct topology in maya/3dsmax/modo and then go to zbrush/mudbox to sculpt at high res, and bake maps and back to low-res in maya/3ds OR or is it quicker to start in a program like zbrush (which has more…
Hello fellow artists, WHO AM I? Before diving into details about what I'm looking for, I wanted to give some background as to who I am. I'm a non-gaming software developer by day and a indie game developer by night. Game development has been something that I've always wanted to do but never actually pursued. In order to…
Inner Emotional State Character Guilt Monster & Human Character Pearl Stage H iClone At last I've reached the final process of importing everything into iClone. I've worked once in Poser a long time ago, and I know about the existence of Daz Studio, but this was my first expirience with Reallusion altogether. There are…
Hey there. We have a need for a skilled fantasy character artist. We have more work than we can handle with our in-house artists atm. We would love the highest quality of finish on the work, but atm we are okay with it being done slightly faster Requirement Illustrate head, torso and arms of each character Characters will…
Hello all! Time for another project! Im aiming to make a completely rigged human character from start to finish. My plan is to work on everything from topology, rigging, look into blend shapes/corrective blend shapes and then hopefully develop him as a character and use him for pretty much anything i like. I suppose he…
Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
I'm going to work on some characters for an online store for indie games, i'm wondering what kinds of characters might be in demand? Tall full body characters? Short more chibi style ones? Certain occupations or styles?
Im new to rigging and skinning and left it pretty late in my project to do so, i feel the process went well and most joints deformed correctly, although in order to pose the character before the deadline i didnt find the time to delete the unseen polys and make a more efficient mesh. The polys of the arms, chest and shirt…