its a cheap operation in your shader and can save a shit load of memory if it's a runtime changeable thing there will be a cost associated with passing data around - that can be prohibitive but will depend on your engine/use case. it'll be equivalent to something like changing a light colour based on input from the game…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
Dark Storm The Dark storm team is currently looking for quality talent in Character Modeling. You must know how to fully unwrap and texture them as well Required Skills (Any or all) 3ds max, maya, Zbrush, Blender Website: http://adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming Payment: Payment…
For those of you using Macs, Zbrush 3.12 has now been out for a few weeks. This is essentially 3.1 with a few minor updates, and it the first 3.x release for the Mac. http://www.pixologic.com/zbrushMac/ ZBrush 3.12 is a transitional version that previews some of what's to come in version 3.5. Enjoy new features with ZBrush…
@Hyp3rCub3 this is untested, but if you change that script from @kritskiy to have vertical movement and vertical canvas resizing, it should be this: Edit: in case it's not clear how to use it: you copy and paste this into a notepad app, save as a .JSX file, then on Photoshop go to File > Scripts > Browse and look for that…
Hello everyone, It's been a while.. been quite busy with helping to wrap up Dragon Age Inquisition. This forum has always been one of my favorite, but I wanted to wait to show you this personal thing until I got it all more or less sorted out. So here it is.. sort off finished. :) It is my take on Warcraft meets LOTR. Lots…
don't know if this works out of the box, just typed it down using some of my codes as a reference, maybe i missed something. I can't test it now, i'm on a mac :D you can of course extend that to open the program like you already did, if the window is not found etc. i'm using global variables to get the string to the…
Hey Romale, I don´t know if you want some feedback. But I would consider to move the sword higher. It seems like a fully functional robot hand would be rendered totally useless because of the sword. It would nearly always prevent him from grabbing anything :) EDIT: I just read that this mech would be made for flying…
Yeah, I have never been able to use the middle mouse button properly for viewport navigation. I have always had logitech mice and you had to practically stand on the MMB to get it to click. A real drama. You want to be able to flick around in 3d space. Having to push so hard also makes the scene wobble which I dont like.…
Dev Blog 02 Hi guys, in the last few updates you probably noticed the landscape's shader having some interesting effects. Now the shader and landscapes are complete and I would love some feedback, but first a taste of what has been happening in the background. Adding Tileables for Landscape: Shader Functionality Complete:…