after a few tests I like this script a lot - the GUI is not so nice and compact but the way it works is really nice. Unlike silo or some other tools I know it does not project from the view but like the first link in this thread wraps around your freezing object so that you can extrude or extend faces even though you don't…
It's hard to tell from your screenshot, since it doesn't show the wires. Currently, it looks like everything needs changing :/ Are you using a reference? If so, let's see those too. First things I notice, the head still looks very square. The sides still look flat/smashed. The nose is very wide and has no definition. The…
2009 + Creative extensions comes with ProOptimize (formerly a plug-in called polycruncher) which preserves UV's. The creative extensions where free to those on subscription. It was rolled into later releases of 3dsmax also. Polycruncher wasn't free but I think there was a trial available. I'd give my left nut for an…
So far in Montreal, it seems likely that most studios are seriously considering remote work for a short period, though this might be extended. As a freelancer I've always had flexible hours so besides my day job that might also face a bit of a dry spell, its work as usual. Has the corona virus encouraged your studio to…
Alright so I'm doing the high poly of a shotgun with a extending stock, and I ran into a problem... When I try to put in control edges for indents on a cylinder it gives me a crease, and I can't figure a way to get it to work without some kind of shading error when I sub'd it... (As you can see I need a control edge above…
Looks like the hounding has paid off. I'm in talks currently for giving an entire course at the Gnomon School in Los Angeles. I'll be in charge of the "Character Creation for Games" class running from June to September if all goes well. I'm extremely psyched about this as I've been aching for a chance to have a class of my…
The scene looks pretty cool! I love the materials and the unsaturated colour of it all. The pillar, which I've circled in blue, looks a bit soft and undetailed compared to everything around it. Also, (and I could be wrong about this) but I'm not sure this arch design would work. The legs of the arch would extend all the…
You're completely right about the beardhair! I'm actually still looking into how to actually do that. The skin doesn't cast any shadows (dunno why), so while the hair has awesome backscattering, that extends to the beard, on the wrong side. making it feel more out of place than it should be. The lower images are actually…
I like the work so far but on both the male and female models the arms need work. I think you need to shorten the arms because currently if they laid flat against his sides they would extend well past the crotch. On an average person the tips of the fingers reach just about the bottom of the crotch when the arms are flat…
It's on its way to finish. Your deltoids are not inserting into the upper arm correctly. There's this weird strip that extends out from the triangle of the deltoid. The abdominal muscles have way too much separation down the center of the stomach. They should be touching from both sides. You're going to want to raise the…