You get better results if your mesh has some depth but you can still fake it :poly121: if back face culling is off, each game engine has it's own way to do this. Below are one sided meshes:
lookin' good. -those pads for head should embrace the head shape more, at the moment they are facing forward -those leather seams that look like )( )( are connected to each other on photo, on your version they kinda fade away in a weird way
questioning a bump with a thread title on a current subject that was started a year in advance of the competition even if the fate of DW at that time was foggy at best???...... puh-lease :P no reason to break out your o-face Jacque... save it for teh ladies.
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
Hey, it's my first time modeling and posting here but while finishing up my character I noticed there was a large amount of freezing when rotating joints to test skin weights. After looking at my poly count I realised that the stats went from: to: The scene size also went to 22mb from the last save increment that was 3mb.…
Hello Polycount, Happy to finally share what I've been working for the Skyblivion mod team. For more High res pics make sure to visit my Artstation Critiques are always welcome! https://www.artstation.com/valleguilherme
I got you buddy :smile: Select any number of face vertices, the first being that which you want to copy from. Run the MEL script below. This will copy the normal direction from the first face vertex to all other selected. Code is commented so you can see what I'm doing to get there. Hope this works for you :) //Enables…
World of Warcraft old vanilla races busts. In these works, I don't limit myself to the number of polygons and texture size. I try to study wow style and have more practice with faces painting. All armor designs from game.
The wound was supposed to be self-inflicted. A slow cut across his face with a knife. He's a total psycho. All the other comments pretty much fall into the fact that I haven't touched those areas yet. BTW, thanks for all the comments!