Hi all! First post, first(ish) project. Can anybody point me in the direction of a general explanation of how to get UE4's lighting to work well with foliage objects (double sided planes spread with foliage tab)? I've been fiddling with settings for quite a while now, but I really have no idea what I'm doing. (I know the…
Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…
I did weld them, but i cant figure out what the Dealio is. seam only apears after baking lighting. i made a light channel for it and everything. cant figure out whats the deal
somewhat glad to see its a bit more common than i thought, thanks for the words guys. Jason, i completely forgot about the ringing in the ear, but now that i think about it, every time i'm about to go into an instance the ringing starts. Usually its just a light ringing like when the room is completely silent and you just…
I'm not really feeling the green lighting either. Strangely, it kind of makes him look like he has jaundice. I'm guessing the main point of this portrait is to show off the anatomy and texturing and not a matrix lighting study right? I think a more neutral light color would be less distracting and better display your…
Probably some of the problems are caused because the large room has 2 smallish windows and a balcony facing away from the sun. First thing I'd do regardless is crank up the sky light intensity and the 'sun' light intensity. The sun should be a bit brighter; consider most programs vaguely calibrate light so that a…
Okay, so there's one thing you're achieving to me with this latest, the two other tunnels are pretty bright and they become unfortunately the place to go for my eyes, especially the right one. What you want to do is maybe the opposite have a important pool of light that comes from all your techy bits in the middle and have…
Hi, I'm trying to achieve the same effect in a render as 'texture' display mode; that is, totally bright render as if there is no light information. I should be able to take the render and put it next to the texture and notice no difference in colour I have tried setting the render output to 'diffuse coefficient' and that…
I have a model that I am working on for Unreal2k4 and so far everything has been going according to plan. However, I have recently discovered how blown out my texture looks when I get in game with the character. The texture lacks varying values so the colors and textures have no depth. Is there a way I can sort of 'cheat'…