You're welcome. I updated it today with a few new features and tweaks: * Added Open button to open the output directory. * Updated the Channel spinner to get remembered between sessions. * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name…
If this is the same problem I have all the time, then I have a fix for it. If you can go into the xref objects window and just click on the Update button and have the xrefs it couldn't find when you opened the file pop into place, then it's the same problem I have. Here's the fix... <font class="small">Code:</font><hr…
Anuxinamoon: Haha thanks man. Go chew those planks! Ben Apuna: Hey, thanks for the feedback! I was actually planning on adding foliage and maybe some more props or something :) Nice idea with the rolled up carpets, now thats a given! rihotzu: Thanks man! JasonLavoie: Thank, Ill do my best to update more :) So this update…
Well its just an update announcement, so they're not trying to tell you what Gentica is, just show off what they've done with the update. A good place to start is with the Gentica feature list, or maybe swing by the tutorials page. Then possibly download the trial and then you'd probably have a good idea how it works and…
you can store them relative to object origin just fine, when using the modelview matrix to put them at the proper place in the world when rendering. That is if you dont need the bones result as world matrix. Say you have multiple soldiers with same animations, when its object relative, you can share their matrices for all…
*cough* Lots of info across the board in there. Now for movement what you are talking is taking keyboard input, assuming you have an input handler class, and instructing the game engine to update the player entity's world position x units (coresponding to its speed per second divided by update time) along a vector facing…
I did some testing yesterday with version 1.4 of SVN and Tortoise SVN. The repository was 1.8GB with various types of files, max scenes, textures, text files. There were about 850 files which ranged from a few K to 300MB. Checking out of the repository took about 3 mins (you only need to do the check out once, when you…
We're proud to announce that the new update is here: MARI indie 3.0 MARI indie 3.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. We're happy to announce that we’ve increased patches per object to 6…
Welcome to Wanderlust: Rebirth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome everyone, on behalf of Team Wanderlust, we are proud to release the open beta of Wanderlust: Rebirth! But before you guys start stampeding over to our official website, there is some useful information to be heard as well as a chance to win a free copy…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…