I would increase the size of his hands about 150% or so I think. Tone down your AO passes as well. Remove the whites from your maps and make the AO an overlay or softlight with 50% or so opacity. That should give you nice soft shadows that don't overpower, but still hold your shape. Also, you need to remove most of the AO…
http://wiki.blender.org/index.php/User:Stuntman/Extensions:2.6/Py/Scripts/Mesh/weightloss I found this addon that let's you set a bone limit (Unity supports 4 bones per vertex, 2 seems a little low.) Then you have to run a Clean in Weight Paint mode to actually remove the bone influence. As for the extra junk... The best…
I never thought about the CPU as this rarely happens unless overclocking. All the workload will be divided as needed as AFAIK, there is no way to divide computation resources between the CPU and GPU. Maybe unplugging the PC and then cleaning your CPU fan by removing dust build up on the fins etc. would give some good…
Yes I did get the odd faces error but I brought the model back into max and removed all ngons orginiaally before i posted here.Turned them into quads.I didnt allow it to clean the model becuase it messes it up for me too. When I brought the obj back into uvlayout and laid out uv's and brought it back into max ( btw there…
Just to chime in on the sword: Regardless of its relevance in terms of the story itself, compositionally it battles with Raziel for presence. You've got two objects of similar size and shape in the same compositional space, and they both have equal levels of contrast. I mean. You did what you could to make the sword look…
Looking better! I second @JLHGameArt on removing those all of the tube lights (including the curved one at the back) When I originally make my critique before I flirted with the idea of telling you to remove them, but decided to withhold my judgement until you made the other fixes. How did you make the scene coloured red?…
I thought of that, and tried removing it (cleaned my Maya.env and userSetup.mel) and moving the OMTools folder out, but missed the section in the userPrefs.mel ... so I just now removed that and tried again (with custom shelf blown-away, and re-doing install of your button) but it still throws up same message on attempting…
How did I just know you'd jump on the bloody Dragon Age top surgery scars? Come on, man. You're telling me magic and elves and dragons and dwarves in techno armour with guns is all good, but the idea that someone might've invented top surgery is too much? And that's a horrible suggestion.....Essentially what you just…
A new question arrised that I cant seem to figure if possible. Can I copy a uv set from one mesh and paste it into another. I know I can trasnfer uvs in maya but it only works when both meshes have the same poly count. I have two meshes that basically will use the same texture and one is a altered version where parts of…
I quite have blender experience and i started to use 3ds max. Today i tried to UV unwrap my model and i put some seams at wrong edges and i realized that after i peeled the object. Then i wanted to delete some seams which actually indicated as green edges. I couldnt make it with alt clicking or something else. The blue…