I quite have blender experience and i started to use 3ds max. Today i tried to UV unwrap my model and i put some seams at wrong edges and i realized that after i peeled the object. Then i wanted to delete some seams which actually indicated as green edges. I couldnt make it with alt clicking or something else. The blue seams just easy to remove. Then i clear all seams and re-do my work. Since it is a very basic model it was not much stress but with other complex models i dont know what to do. Is that a way to remove those green egdes?
Replies
You can stitch the edges together by selecting one edge in the uv editor, right-click and " stitch selected " . Click on the little square and put 0 in bias value.
And one more question; is there a way to see streching in uv editor, or i have to eyeball stretching with a checker texture in viewpor?
The following was achieved by selecting 3 faces, hitting reset peel and then quick peeling the same 3 faces individually. you'll get similar results from all sorts of UV operations.
eg:
To fix it, simply make sure all the verts have their W coordinate set to the same value (eg. 0.0) - Autodesk in their infinite wisdom have made this tedious in 2017 so I recommend making a script with something like this in it
Before anyone says it - the W coordinate is amazing and it shouldn't be removed
edit: also, wow, ignore the "5." bit at the bottom, these code blocks really hate maxscript