Hello Joopson, Thank you for your input. I apologize for any confusion, but I'm not entirely sure if I understood your suggestion correctly. Were you suggesting that I should create a bevel to increase the size of that edge? If I understood correctly, the issue seems to be that the sculpted bevel is too small, causing…
well - i mean its on Godot now (as of when unity did 'the thing') so I'm not sure when or where this information came from if the thing about unlit shaders is true I'll be really interested in finding out what he did cos it sure as hell looked like it had lit shaders when i played it last
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