Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Hey guys. I hope you're doing well with everything!I am a pre-industry artist and have no experience in game art. But I've given 1 month and a half of my time to build my 2D portfolio while referring to Becca Hallstedt blog about 'Creating a Great 2D Art Portfolio for Games' and have had some tips from some of you guys…
Hi guys! I work with either 2D or 3D graphics. I have experience in making content for Unity and Unreal. Also I worked with custom "in-house" game engines. My strength is a cartoon graphics, but I would be happy to work with the PBR. MY SKiLLS - Concept art - Low-Poly modeling - Illustrations - Hi-Poly modeling - Pixel art…
I know this has been addressed occasionally, with topics about books or links to specific sites with tutorials, video clips, etc. But I figured I'd ask it here in the hopes of getting a nice broad spectrum; What are your best resources when it comes to 2d art? List your top books, sites and any other sort of resources that…
I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Cypher Creations is currently
looking to expand its team with a 2D Concept Artist. Prospective applicants
would be working remotely and stay with the project until release. Compensation
would be structured around post-launch royalties. About Cypher Creations: We’re a small team of students,
mostly from Cornell University,…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our team! Were a game development team for the '14-'15 USC Advanced Games Program. AGP is a year long development program where large teams (20-30) work to develop highly polished game projects. These games are shown at USC Demo days…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Scott Robertson has good industrial design resources. Check out his free Youtube vids and grab his books if you like it. https://www.youtube.com/user/scottrobertsondesign I think one of the books they use at Art Center is "h-point the fundamentals of car design & packaging" so check that one out for more in-depth vehicle…
It seems like running a studio these days is like playing Janga... the longer it's allowed to go on the more likely it is to topple. The cool thing is someone always seems to picks up the pieces and starts a new game. There are less people shaking the table, most of the table shakers have taken their knocks and learned or…