Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hello all, I thought I should share my new video about my top 20 shortcuts or tips and tricks in 3ds Max. https://www.youtube.com/watch?v=C0bTDLHOBoQ Share your thoughts. And also, share your top secrets in 3ds Max that could help others for an easier 3ds Max life.
Hello Polycounters! So I was reading up on the Order 1886 talking about their topology and UVs in their game and then they said... ___________________________________________ "Note that our two main characters' male and female head topology and uvs are indentical. Shared topology is only useful if it matches anatomy as…
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
Hey guys and gals, We just announced a new part of the Substance ecosystem, Substance SHARE! It's a free exchange platform for everything substance related and it will be available this summer for all substance users to share their assets, resources and tutorials! You'll find a few more details on this page
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
I have this scene of a landscape and I would like to share it. How can I share my Landscape scene and the landscape material. I have created in one package. There are also other materials in that package. Do i create a new package and only copy my landscape material? (UPK) So I need a upk (material and content) and UDK (my…