Hello all, I have a quick question about render times involving polygon count and shaders. How does polygon count and shaders affect render times? From what I have researched so far, my conclusion would be that shaders are multiplicative in terms of render times as it does calculations on each polygon. What I mean is that:…
Vector render and the hardware renderer are what I use. Vector render gives you more options on how the wireframe looks, but hardware gives you a more accurate image. In the render attributs for Hardware Render, go to the render modes section and change Draw Style to wireframe. Then you can change things like wire color…
Hi guys, A quick question, is it possible to render vertex colors to a texture (with max 8's render to texture tool) ? If so.. how could I do this. Thanks!
Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.
My first real venture into high poly modelling. Modeled, and mostly textured within blender. Rendered with Blender's Cycles rendering engine. Render took about 7 minutes.
Hey guys! I am having a weird problem with Textools and the Render to Texture screen in 3DS max. First I bake my Normal Map with Render 2 Texture and it works after I hit Render. Then I make my AO with Textools AO Mental Ray Renderer. But when I want to Rebake my Normal Map with the Render 2 Texture window and i press…
I am attempting to render "smooth" meshes for a scene in Maya. Renders fine in Maya Software mode (but doesn't show smooth meshes) but when I switch to Mental Ray the render comes out black. All materials are Lambert, all textures are jpegs.