Hey! I just wanted to give a little heads up to any polycounters in Montréal who'd be interested in going to a video game-theme art show that's happening next Thursday! It's taking place at the Nexus Smart Bar on Ontario near Berri-UQAM subway. No entry fee, just come look at the art and buy some prints if you want! I'll…
Hi! I'm another newbie, directed here to improve my modeling and develop a nice thick skin for critiques. I'm currently part of a small college group, learning how to do game models. Right now I'm working on a heavy armor character. He's supposed to be an assault/tank/heavy hitter class. This was the concept art I was…
Comments to Capitalization: neat updates. Just an fyi, i thought "devs" agreed to lowercase only naming since you'd have to remember which parts are higher & lower case & that lower case would make life easier. If you had to say look for parts in a search term or call it for any-other reason in development. Has this been…
Components needed: Motherboard CPU RAM PSU - It's important to choose a good power supply, you'd might as well go for some power right away as well, so you don't need a new one when you're buying new parts. If you buy a 500-600W now, it might be just a little bit too weak the next time you're gonna upgrade, but something…
Hello guys,I decided to try using Maya's viewport 2.0 as a renderer for my animation rather than mental ray which would take a very long time.I imported the main model and the environment rendered playblast separately into AE and the rest of the post processing was done in AE. [ame="…
Last months I've been posting pictures of the characters and towers that I made for this game on the Lowpoly thread, now the game is released (as a beta for now) and I decided to create a specific thread where place all the pictures together. I hope you like it, as always crits and comments are welcome. Joe, the founder of…
Screen grabs from Maya. Starting to build a small scene around the Bell Tower now. I may have to get rid of the statues for polycount reasons, or I need to condense them down to a lower mesh.
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…