Currently working on a portrait in Marmoset. Working on hair cards now but I still have a great deal to do. All other geo is placeholder. Decided to work on finalizing hair first as it's my own personal pitfall/time sink in a project. Just some screen grabs of WIP in marmoset.
Small update again. I wanted to try if I can make one prop per day for one week. Here are the results. These are all different components that player can use to repair devices. Servo Component. Marmoset Viewer: https://www.artstation.com/artwork/vovVA Gyro Component. Marmoset…
Sorry to resurrect an old thread, but I don't suppose you still have these tutorials, @EarthQuake? They don't appear to be on the Marmoset website any more? And I can't find them via a Google search. Thanks.
I think its mostly legacy. xnormal precedes marmoset. and its free. marmoset is worth the cost IMO for the baking alone. It just makes it very fast and easy. I like the new texturing workflow in marmoset a lot as well. I prefer it to substance, though admittedly it is not as mature. But for my needs it suits me fine.
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…