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marmoset to substance error

I am getting artifacts in my normals going from marmoset to substance. Can anyone tell me what's happening here and how to fix it?

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  • EarthQuake
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    A few things to try:

    • Make sure the mesh is triangulated when exporting it from your 3D app so that the triangulation matches between Toolbag, Substance and other apps. You should rebake your maps in Toolbag after reexporting
    • Make sure you're baking using the Mikk tangent space in Toolbag
    • Make sure the Tangent Orientation is matched up between the apps, if you're baking with Right-Handed Tangent Orientation in Toolbag, it should be set to OpenGL in Substance. If Left-Handed, it should be set to DirectX
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