Hi Polycount! Wanted to share with you guys a newsletter that the Handpainter's Guild is putting out almost every week! It's alot of recent artwork that gets put on here and occasionally some really good old ones that deserve another look! It has a mix of artists you know, some you don't, and guildies who've made progress…
The next project in school is called "Heroes and Villains" and we have to make either one of those for film. I've been playing a lot of diablo recently and decided to make a villain inspired by the sick art book I received with the collector's edition. So here is my progress over this 5 week project from conception to…
Hi everyone! I'm working on a scifi level in UDK. This piece is aiming for my portfolio so ANY critics is welcome! I got inspired by Deus Ex 3, Mass Effect, Mirror's Edge, Syndicate, BRINK and the amazing architect Zaha Hadid. This is only blocking. Lighting and textured models are just for testing purpose. I just want to…
Hey all, I have an assignment for a modelling class where I have to create a complex object. The professor suggested something like a weapon, so I decided to create a steampunk inspired flamethrower. This is only the second model that I've ever created so I'm looking for a little critique before I go any further. The part…
Here's the final piece! So yeah. That trailer, PHEW. Needless to say I was more than a LITTLE sweaty by the end. So ready for this new expansion that I just had to try and whip something up. Those boys and girls at blizzard really know how to light the fires of inspiration. ANYWAYS. Here's a concept I've been doodlin up…
I got this scene to a point where I can pimp it off. I might tweak a few things out here and there. But unless there are major things off that I'm missing I'm calling this one done. I used Disneyland's New Orleans square as major inspiration for this. and the wires All crits appreciated always.
Hello Polycount. I recently finished my first non-school related summer project :) Took a lot of inspiration from Dark souls 3, the scenery in that game is just awesome. I wanted to use Substance designer as much as possible and I ended up using that and Substance painter for all of the materials. I learned a ton of stuff…
Aw, thanks for the lovely comments, all! I've had a few messages asking about the water material, so I thought I'd post a pic of my basic shader graph for the main effect. https://s31.postimg.org/624p91v7d/Basic_Water_Shader_Graph.jpg To be honest, real-time rendering of water and refraction effects are one of my favourite…
This is an original character design sort of inspired by the crazy female characters by Range Murata. I wanted to do something quirky that incorporated an unrealistic head piece, and I liked the idea of a bunch of water tanks full of fish, to give the character a sense of extra depth to the design. I'll update with a…