Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hey Adam, The above references are a great start and I think the solution can be abit more simple than you might think. I would go with a sort of blend technique between UDK and God of War 3. In UDK's main jungle rock it seems like it started in Max(any modeling package) as a basic block out and was further…
Hi guys. I wonder what type of brush is he using? Any ideas? Link to the video: https://www.youtube.com/watch?v=tgptsopSKA0&list=PLyXigOZSRCQFunqFcqqZiX1w1emUpIp7M&index=4&t=2430s
Is there a way to remove some of the map types from a project? After I got going with a large project, I realized there are some maps I don't need. For example, gloss and AO. Is there a way to stop generating these maps? It uses ram for each map generation.
I don't post on here much but this is what I have been working on during my free time, hopefully this will get me to work on it more and faster. I am a huge fan of the R-Type series and decided to model one myself with a few inspiration from other spaceships like Ikaruga (weapons) Still some details to add and few changes.…
I've been working on this Cyborg design test design for a fake movie project. It is a prototype of AxTech company , one of the tech labs working for MS corp, a huge privet tech company focused on bionics and robotics, secretly developing it's technology for ilegal military use. This model is Skull type 4.2 .
Hey Guys, currently working on a Type 14 pistol. Will paint in the missing details into the normal map the oldschool way. Please rip this thing apart with critic lol
Hello all, this is my first post here. I tried to post something in P&P and it said it had to be reviewed by a moderator, which I expected, but it never showed up. So I'm hoping this goes through. Anyway, I will hopefully be posting up some work soon so it can be torn up with critiques.
What type of modeling is this? I ask because I would like to learn how to design creature meshes just like this including adding the textures for like the eyes. I have tried to goggle some concepts but the only thing i get is like realistic monsters. Basically i am just trying to learn how to become a cartoonic mesh maker.…