"He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years" Lol 5yrs is that all! I've got a tiger tank been chipping away at for twice that long 😁 Anyhow nice portrait of Eva Green, especially her eyes and like Eric said it's about time she's properly…
@Eric Hello there, maybe it's not relevant just to megascans but quixel company. But is there any way Quixel would be more transparent like Epic Games? Giving dates and delaying them mostly annoy or dissappoint customers but being more transparent looks like more customer-friendly. They don't give certain dates, sometimes…
Hey guys, grungy studios here. Well im about half way through my college course and decided to create a portfolio. I want to have only the best things in my portfolio so i am starting fresh. This is my first peice. It is a fair port floor saw, but in the textures i am going to make it look grungy and stuff so it seems post…
[ QUOTE ] [ QUOTE ] Why do you keep asking about zbrush in images so old the art would have most likely been made before zbrush was released? [/ QUOTE ] Uhh, wasn't DOOM3 (which is really old by now) already a game that was build with lots of work done in (an really early version of) Zbrush? [/ QUOTE ] No idea, really, but…
Hi Victor. Good presentation but I think you need to finish and scrap some of the content. For a portfolio you need to show several finished peices. Although you got several promising things going on im not seeing these finished peices. This gives the impression to a potential employer that you lose intrest in your…
Just wanted to say thanks very much for setting up the wiki and keeping it up to date, some really useful information on there that helped me in a jam a couple of times over the last 2 years. Your cheque is in the mail Eric.
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…