I found these examples of well optimised meshes. Assets like these on Artstation would be good reference B) https://www.artstation.com/artwork/0Zxoy https://www.artstation.com/artwork/x3nnAX https://www.artstation.com/artwork/JbLvz
While at GDC this year was under some pressure to post some new work. Here are a few of my favorite things I have worked on since I last posted a few years ago. History: For the last few years I have been the only guy making characters for “City Of Heroes." For the most part; Designers give me an idea, then I get to make…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
Hi! I just got back from a month long trip to Japan, where I did a bunch of paintings and drawings of temples and gardens and the like, and thought I'd share. As always any crits or comments are appreciated! -Ali Super 8 Film on Vimeo
Hi all, So I have a quick question for you all. So I'm using the Student Version of Autodesk Maya, and I was wondering if that's okay to stream on websites such as Twitch? I know it might sound like a silly question, but I have no idea if Autodesk or Twitch would have an issue with it, but my guess is that both of the…
We are busy with an MMO based RTS game set in a Zombie infested post apocalyptic world. Some information on the game is available from the website. www.zombpocalypse.co.za I am willing talk a small retainer and royalty depending on experience. Current requirement is for the following. 1) 3d character modeler/animator. 2)…
Hello, thanks for stopping by. This is a 3D model of Travis Fimmel's Ragnar Lothbrok as represented in season 4 of the TV show "Vikings. I did it with the intention of making a good quality likeness and render while keeping the mesh game-ready and rendered in realtime in order to improve my skills in character modelling…
hi everyone, just checking in from over at NGHS, we just submitted a new interview you might want to check out: http://www.nextgenhardsurface.com/showthread.php?811-NGHS-Interview-Helder-Pinto-(crytek)&p=4727#post4727 this time, helder pinto grants us insight into the life of a young level designer from portugal that went…
Hello polycount. I wanted to show some work I've done this year. Mostly high poly models and low poly. The first character, Bohdan, is inpired by Clement Sauve's awesome concept work and used Dolph Lundgren, the actor as reference. The bug creature was based off of a sketch from an 3d animator, Warren Sloper. I redesigned…