finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
I would recommend sculpting, baking and painting. One because zbrush is fun. Two because for what I have been noticing the "fully" hand painted style popularity is shifting to the PBR hand painted style, where you have your Albedo with that brush stroke look and maybe even some light information in to it but you also have…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hi! My name is Sergejs Kolecenko. I have just launched IndieGOGO campaign with 3D printed portraits. http://igg.me/at/printedportraits/x/1192351 I'm modeling and sculpting those in Blender/Zbrush and than printing with 3D printer.
I often have problems with print screen and photoshop5. Print screen will work the first time, but every print screen grabbed afterwards will only paste the first image captured. I have trouble all the time taking screenshots of viewports.
I'm still learning this engine and I've kind of run into a snag with my vertex paint shader. Here's an overview of what I'm going for: I want the Red Vertex Channel to paint in the pipe paint and when I erase, I want it to erase to metal. (my bare metal doesn't look right) I want the Green Vertex Channel to paint in Rust…
I was always wondering if there was a weighted, procedural method of imprinting 3d voronoi geometry on highpoly subdiv meshes. Something to achieve details like scales or sculpted feathers, fur and intricate details that have a 'flow' to them on characters and creatures that can't be done with tiling textures alone. Scales…
Hi. I am taking part in this competition. I have chosen to look at vibrant paints. This may change at some point, but this is my initial idea. Happy Hunting!
Modelling for print has its own set of unique challenges. I'm excited to start this chapter in my journey as an artist. After numerous trial and error, I've uploaded my first one. (I'll get better at bases, I promise ) https://www.thingiverse.com/thing:6415756
So yeah, I'm thinking of 3D printing one of my models. Which site is the best right now? Id also like that they would print the texture on it that I have made, if it's possible that is.