I'm still learning this engine and I've kind of run into a snag with my vertex paint shader.
Here's an overview of what I'm going for:
I want the Red Vertex Channel to paint in the pipe paint and when I erase, I want it to erase to metal. (my bare metal doesn't look right)
I want the Green Vertex Channel to paint in Rust over the paint and bare metal.
I want to the Blue Vertex Channel to paint in Grass (just for an example)
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![x2enmnZ.jpg](http://i.imgur.com/x2enmnZ.jpg)
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Does anybody know why my metal is coming out beige looking? The red arrow is pointing to what it's suppose to be displaying.
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Here's how my material is setup:
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Albedo:
![UWxEGQ6.jpg](http://i.imgur.com/UWxEGQ6.jpg)
Metalness:
![9YwYqEH.jpg](http://i.imgur.com/9YwYqEH.jpg)
Roughness:
![fwyf9mz.jpg](http://i.imgur.com/fwyf9mz.jpg)
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Normals:
![jaaKme5.jpg](http://i.imgur.com/jaaKme5.jpg)
Material Function:
![i7lnKTY.jpg](http://i.imgur.com/i7lnKTY.jpg)
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I'm looking for guidance at this point. Any tips tricks or ways to optimize this would be much appreciated.
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