My modeling teacher at school swears by it and loves it. He doesn't leave the program ever at all for his workflow, he does modeling, sculpting, re-topo, uv mapping, and texture painting all in Modo and then tweaks in PS a little. He even says they have this awesome pose tool in Modo that makes posing characters super easy…
Hi everyone. Continuing to learn Modo at the moment. I'm a big fan of Tor Frick/Snefer's art, and I've been trying to use the rounded edge shader in Modo the same way he does in some of his images here : [LINK="https://www.torfrick.com/" target="_blank"]http://www.torfrick.com/[/LINK] It's been great, except for one issue…
Hey everyone, I'm trying to create some game assets in Modo 601 and I'm having some trouble with materials and UDK... the problem is that the materials don't appear on my model after I import it into UDK. The UDK docs are rather vague on the subject (or maybe I just don't understand) but since I know for a fact that more…
ok, feel like a newbie asking this but I'm stuck with a UV problem in modo. I have a model with all sorts of primitives all scaled, translated and placed differently in a scene. I want to planar map the whole lot of them from the front (lets say x) so that objects lower down appear lower in the map, and objects high up…
Does this really have to be a page long Modo/XSI debate? (edit: apologies. EQ is a cool guy, and excellent in bed...so I've heard ) The thing is, XSI is for animation. Its strength is in animation. I just happen to be one of the few who purchased XSI for its animation tools alone, but instead fell in love with its…
Hi Everyone! Help me help others.... Several months ago we had a series of crossover videos created to help artists that are picking up MODO from 3ds Max, Maya, Softimage, or C4D. The response has been really good thus far, but they are still not widely known about. The videos are really well laid out imho and help bridge…
So does anyone have any idea of what modo 801 doing to it's new color management feature? something about OCIO (Open-Color IO) that is new to 801, but the thing is it's just messed up with my viewport display. I tried to follow the setting here on this video but still gives me wrong display: [ame="…
how to use ddo texture (albedo / gloss /spec / normal) to modo renedring, in ddo my game model look good , but when I try to import textures to modo I can't achieve good results
Can someone tell me how i can delete in modo a "add Deformer" from the right Overview without destroying the deform effect? In Maya i have often use the Delete History command whats the way in Modo?
There is nothing new in modo 10 that I desperately need and for my purposes modo is becoming bloated with new features while the fundamentals i.e. core modeling tools are being left behind in the shadows. Some of the important tools I use have many issues which cause much frustration and the workarounds have become very…