So does anyone have any idea of what modo 801 doing to it's new color management feature? something about OCIO (Open-Color IO) that is new to 801, but the thing is it's just messed up with my viewport display.
I tried to follow the setting here on this video but still gives me wrong display:
[ame="
http://www.youtube.com/watch?v=tAGdArCyHWo"]Modo 801: Everything about Color in 10 minutes or less - YouTube[/ame]
The scene was started in 701, and there was no problem whatsoever back then. The most impact seems like affecting how normal map react to the surface.
Without OCIO color management (similar with what I remember from 701) -
With OCIO color management -
I know my final display will be on UE4 but it's nice to have it looks 'consistent' throughout the process. Do we need to just disable the OCIO all together?
From modo docs:
To ensure consistent rendering, MODO will open older scene files (pre-801) with 'Color Management' disabled. If Color Management is desired, users will need to manually enabled it for all items in the scene.
EDIT:
Forgot to mention that the 2 surfaces with different lighting are sharing the same normal map, it's just that one mapped vertical (lighter) and another one horizontal (darker). Shouldn't tangent space normal map stay consistent regardless of it's orientation?
Replies
enable the option under Output colors called remap pixel values
Seems like modo 801 remove the option from Final Color Output (and so do on the modo docs' page, the Remap Pixel Values was not listed under Final Color Output).
But yeah, the new colour management is strange. I just set everything to None and then profile to None and left it at that.
Farfarer is right though, it probably wont help but worth a try !
So the solution is to just set everything else following the video posted above, but special for normal map, set it to linear color space.
Quoted from Joe 'EQ' Wilson HERE: