I'm a bit confused. What do you want to do in your job? Characters, Gameart or visualisation? You have a bit of this and bit of that on your site. I miss a clear struture and profile of your skills meant in a construtive way of critics. :) I often see portfolios and the guys tell: My name is XX i'm specialised on doing YY…
The architecture looks excellent but your foliage and the way you're presenting your model are seriously hurting it. Your foliage looks like a cardboard standup photo of a really moldy muffin with sunflowers pasted on it that you masked out without color correcting. Not sure what your geometry count is but you need a lot…
The Watchmen and then I considered that the magic of a Rorschach was that it was a creation that was something different to whomever looked upon it and I thought thats very much how a piece of art is so I began making what I considered a new type of artstyle that combined Rorschach like images with Celtic banding tattoo…
Back in '06/07 when I initially left the game industry, i turned to investing to help keep me afloat. As well as a few freelance gigs on the side whenever they happened to pop up The why, was more family related which resulted in a lack of enthusiasm for making Gameart. Shortly after my mom left my Dad, he was diagnosed…
Hey Earthquake, speaking of that situation when you've been asked to do it even if you did meet your deadlines before. Did you do it all? Or maybe came to the office, worked 8 hours on semi project-related things then 4 hours of personal work/netflix? Just curious to know how you handled the situation. I remember the main…
didn't mean to sound rude, sorry :/ in gameart it's always a good rule to use only polygons that are needed (considering the system specs tho) so it doesn't matter what your polylimit is, always remove verts/edges/polygons that don't contribute to either shape, shading, uvsetup (splits for tiling etc) or deformation. In…
Yeah but the problem is that polycount doesnt represent the game industry. In my opinion it represents: -a place to check out kickass gameart from other artist -a place to (show your work and)get help and usefull tips to improve your art skills -a place where people with common interests can discuss stuff with people all…
Yeah, you'll notice that looking at the LP with the bake that the highlight on the curves are one or two pixels wide on the screen and it won't read. Weird thing about guns and gameart is you have to soften metals like crazy to get them to read. Furthermore, you modeled the screws into the low poly. You wanted all that…
Top-quality GameArt outsourcing company looking for projects BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top…
Here's a gun i did. I was bullied into making a thread for it! I didn't wanted it to! :( Damn cyber bullies! I'm looking at you EQ! I'll send you polack to your house! Anywho.. -- Copied from my blog post. -- This is a new piece I am working on at the moment. In between 3d works, I managed to make this revolver. So far I…