Here's a gun i did.
I was bullied into making a thread for it! I didn't wanted it to!
Damn cyber bullies! I'm looking at you EQ! I'll send you polack to your house!
Anywho..
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Copied from my blog post.
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This is a new piece I am working on at the moment.
In between 3d works, I managed to make this revolver. So far I only made the hipoly. I plan to make the lowpoly soon and then the textures. Hopefully the textures will look like the the render I have going on now.
So, some info about this piece. This model is based on a concept revolver by concept artist Timur Mutsaev (Principal Concept Artist at Crytek). The concept for this revolver lacked some ironsights so I decided to model a laser pointer that you can get in stores and tape it to the barrel for some added looks.
Hopefully it will look great when its in gameart form.
Replies
Oh wait, I think that's the other way around.
QFT!
Shake n bake!
Also, some pics.
this was the inside of the cilinder before i changed it.
then i changed it to this.
tape
Im not really feeling on the keychain on the laser pointer. I feel if someone was going to geri-rig something like that, they would pull that part off because it would get caught in all the mechanisms and whatnot.
It does add visual interest though- maybe swap it out for some sort of functional looking geri-rig.
A. you're adding extra texture memory
B. adding an extra draw call
C. adding a crapy alphatest material which is fast, but looks like ass, or using alpha blend which is slow, and can be pretty unreliable with alpha sorting etc.
Replacing geometry with alpha is only really a good idea when you have some old hardware that is faster dealing with alphatest than it is a little extra geometry, which would never have a highres normal mapped asset to begin with. Or, in the case where the geometry count would just be way too high, like grates on a tiling floor texture.
In addition to all of that, an alpha plane for the keychain would be viewed at an acute angle in FPV and look flat, and limit the animation possibilities.
I have two comments, you said "The concept for this revolver lacked some ironsights" you might know this, but it is fairly common for this type of revolver not to have the rear sites that people are used to.
Second, is I hope in the final textures the laser does not look like it is made out of the same material as the revolver.
I love this piece though, nice job!
As i said in the Waywo thread, great work!
Expecting to see soon the baked model go go Pedro!
Damn good job on the model though.
PS. Nice avatar
It also looks accurate enough to me, but I'm not one of those gun lunatics who'll tell you the unseen bevel on the inside of the chamber is inaccurate.
thanks for the comments guys.. keep em' coming! i feed on this stuff!!! ololl
no no no I love you!
This is sex
rest of the gun is great too.
everybody should tkae from this the fact that tape only works in 3d art when it has a purpose, like holding a flashlight or laser pointer on or something. slapping it on just whatevs looks stupid.
oh, and the model is good too.
IIRC it's not a real gun
Do you have a job? If you don't, would you like one?
Yeah like I said, there are instances where the complexity of the alpha would mean way too much geometry, and in those cases its good to use. Small chains and that sort of thing would be a good example.
Doing some test bakes and whatnot.
oh. also, what you see in this pic is 4130 trycicles.
I need to figure out how to do the tape. or something.
Sorry man, just not seein it. :P
Lookin cool tho.
But I have a zealous affinity for laser pointers and revolvers, so... here's lookin at you, dude.
But yea. I agree. she got a cool face. I'll do my best.
Using a 2048*1024 texture. I need to make AO and then start texture, so yeah. good times.
So, Pedro...we get to see wires? :poly111:
Looking forward to the texture man.
I dont have anything usefull to say.... sooo, looking forward to the texture
stick it in ur pip