@Dethling Wall Pieces. 1. Blockoout scale reference in 3d program (Maya, Max, etc) 2. Zbrush. Load in blockout. Append a cube, sculpt a stone brick. 3. Sculpt a few more bricks, varying size and shape. 4. Place bricks on top of the base mesh and position. Duplicate them around the whole base mesh until covered. 5. Sculpt…
Hey all, This is the second project of my Masters degree in Game Art (the time frame of which is 6 weeks). I am currently working on a Japanese Bakery focusing on a more rustic decor inspired by Studio Ghibli, Tokyo Storefronts (By Mateusz Urbanowicz), among other things (see below! :D ) It is set in modern day during the…
Started on my blockout of the body in zbrush , also tried out some polypainting test on the face to check what i need to tweak later. I try to do that usually in the early stages to lookout for stuff i can tweak :) @ DenO Really nice gesture and start so far , maybe you can push the stylization and proportions as you…
Day 8: Kept the head very simple today so I could get more practice with the body. I did a blockout but I think I moved things around a bit much, mostly obvious in the side view. Gonna try to use more shapes for blockouts. I had seen some interesting body blockouts for zbrush that I might try involving overlapping a ton of…
WIP#1 - Research, reference and blockout Hello everyone! Thanks for checking my post, I am currently attending CGMA's UE4 Modular Environment course taught by Clinton Crumpler and I decide to write a series of blog of my weekly update for this project. It's a 10 week course and it is mainly focused on developing a game…
Alex_J, I believe this phrase can summarize this post very well: "It's probably pointless to make any general suggestion. If you have a specific project and goal in mind, it may be possible to consider how certain tools could help." And if I share the same opinion as you, I think that creating modular pieces, which are…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Sounds good. How about placing something like a conveyor belt there to carry the bodies to where ever they are being taken to, wouldn't want to get infected with whatsoever they were infected with, do you ? That way you won't have to worry to much about too many NPCs. Just put one over on the overhead walkway/lookout to…