Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…
I don't think doing high res and normal mapped models is absolutely necessary... Gameloft appears to do more casual kinds of games on platforms with more accessible graphics so if that's what you're aiming for then just work on your texturing skills. I wouldn't even bother with modeling your own designs at this point...…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
If you need additional help with your 3D projects, 3D animation/cinematic production, 3D modeling, Rigging, etc, feel free to contact me by email. cube.3d.master[at]gmail.comLet's look at our website to see a few of the arts. http://www.cube-master.com
@FourtyNights : while the technical characteristics of the models are indeed similar to the output of current 3d scanning tech (automatic meshing + vcols) which indeed is not usable directly in a game if a high visual fidelity is needed, the remarkable thing to me is how the tech does an incredible job at capturing…
Hi, I am back with another baking issue: I have a low poly model and one subd model, but I am not able to create a decent bake at the intersection between the cushion and the sofa itself. I have added support edge loops to make subd model hold its shape (for example the edge of cushion). But I run into a situation where my…
I started an animation a few years ago and, now that we're all self-isolating, would like to use the time to finish it off. It's currently about 70% complete. I'm looking for a strong character modeller to build a single model for the film. The model needs to be a caricature rather than a photorealistic person.
> I'm currently searching online for some turnaround model sheets for an overweight 12 year old Wiccan girl I've created for a story I'd like to make a webtoon for. However, after searching Google images, I haven't found any suitable model sheets to follow. This is a rather uncommon body type, so I'm not really all that…