Hey guys, We are a team of 5 people. We just started working on our new game, which we need a Concept Artist and a Texture Artist for it. We are developing a FPS Dog-Fight game in a space environment. For more details please contact me: asaflivne4@gmail.com Thank you, Asaf
Following one of dfacto's designs found in the WAYWO Thread I modeled this rifle...highpoly almost done...the muzzle still needs work and overall it misses some high frequency detail...and I think I made the whole rifle a little bit too slim...not visible on the images ;) Concept: Model: Wire:
Hi! I am looking for work as a character concept artist, I specialize in females only though (it's what I love to do)! :poly131: I am also open to commissions and collaborations. PM me if you want to work together on something cool! Im in San Francisco. thanks, Tara
I create orthographics, turn-arounds, matte assets, and set extensions in addition to fully realized concept art, production paintings, keyframes and designs, and do so with high-caliber speed and quality. Some work examples:
The game is based in Hell and has a 3D top down "Diablo" style camera, so I just need an environment concept that I could base a level from. Please pm me for your price.
Just noticed Blizzard have added a Concept Art section to their community website. A lot of old and new stuff up there and nice to have it all in one place. http://us.blizzard.com/en-us/community/conceptart/
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?
Tried to wrap up the vase. Looks a bit rough in some places but generally felt like a perfect prop for learning more about stylized because the concept is so clean and has very pure gesture in the ornaments. Retopo took me full two days. Just going with a midpoly from the start to derive the lowpoly later might have been…
Hello! I'm a freelance artist looking for jobs in 3D modelling or
2D concept art. I’ve recently worked on Hungry Shark World (iOS) where I
modelled and drew most of the characters and wearable assets – so I’m very
comfortable with low poly modelling! I specialise in creating characters from concept to model. However I'm…