Hello!
I'm a freelance artist looking for jobs in 3D modelling or 2D concept art. I’ve recently worked on Hungry Shark World (iOS) where I modelled and drew most of the characters and wearable assets – so I’m very comfortable with low poly modelling!
I specialise in creating characters from concept to model. However I'm capable of creating props and environment art too.
My pipeline usually involves 3DS Max, zBrush and NDO and I have experience using Unity for both 2D and 3D projects. I can rig and skin characters using CAT, but I’m not experienced as an animator.
About me:
I’m a London based artist who’s worked in the games industry for 3 and a half years. I’ve decided to have a break from working for a studio and go solo. My favourite thing to make is characters- especially monsters or cute girls! My favourite genres are horror, indie roguelikes and (J)RPGs.
If interested:
Email me: Johannacranston@gmail.com
Portfolio: https://www.artstation.com/artist/jynxia
(note: For my 3D work, please click on Portfolio > 3D album. More models
will be posted soon but what I do have is quality stuff)
Replies
Personal work (DollyGirl)
Personal work (Male face practice/ Victorian RPG)
Overwatch Fanart
Playable characters for Hungry Shark World (iOS)
Note that I've just gotten around to putting my 3D work up on Artstation ready for Marmoset viewer so there's not much there at the moment but I'll be posting more gradually.
Playable Shark from Hungry Shark World (Created from own concept. 3.2k Tris & 2048x2048 texture. Normal and Diffuse map)
Wearable accessories - Hungry Shark World (Created from own concept. Each item is below 500 tris with a 512x512 texture ingame. Normal and Diffuse map)
Boss Level - Colossal Squid. (Detachable/destructible arms. 6k tris 2048x2048 texture. Normal, Diffuse and Emmissive)